| MixBlogs | | TechTalk: Which Comes First—Treatment or Gear? I recently had a conversation with sound designer/producer Rick Allen, who has a high-end studio at home. Rick produces original audio collections for film, radio, TV, video, advertising, Web development and gaming, and he has become concerned about the lack of treatment in his studio. As our conversation developed, I asked him about his room size (22x19x8 feet) and gear. He's oriented to the 22-foot wall with Pro Tools as his main DAW; he uses a variety of virtual and analog instruments in his daily work. MixSounds: iTunes Radio » | | | | SoundWorks Collection | | 'Man of Steel' Sound for Film Profile In this exclusive SoundWorks Collection profile we talk with the sound team for Director Zack Snyder's new film, Man of Steel, including re-recording mixer Chris Jenkins, re-recording mixer Frank A. Montaño, supervising sound editor and designer Eric Norris, supervising sound editor and designer Scott Hecker, and dialog supervisor Kira Roessler. Superman flies back onto the big screen in this Warner Bros./Legendary Pictures production directed by Zack Snyder (Watchmen), produced by Christopher Nolan (The Dark Knight), and featuring a screenplay by David Goyer (Blade, The Dark Knight). The Sound and Music of 'The Last of Us' In this exclusive SoundWorks Collection profile, we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.
Watch the new videos now! | | | Top Stories | | Sound of the X Games When the first Extreme Games were staged by ESPN at the end of June 1995 at various sites in Rhode Island and Vermont, no one could have predicted that it would evolve into a worldwide phenomenon. There were 27 events spread across nine thoroughly unorthodox sporting categories, such as in-line skating, street luge, skateboarding, bungee jumping, biking and others. The event was so successful on every level that ESPN immediately scrapped its initial plan to stage the Games every two years and made it an annual event with a shortened name: X Games. ASCAP Honors Top Film, Television Music Composers at 28th Annual Awards Celebration On June 20, the American Society of Composers, Authors and Publishers (ASCAP) hosted its 28th annual Film & Television Music Awards at the Beverly Hilton Hotel in Los Angeles. The invitation-only dinner and awards ceremony paid special tribute to composer Patrick Doyle and composer-arranger Ray Charles, and honored composers of the top box office film music, the most performed television music and the top videogame music of 2012. Classic Track: Rick Springfield, "Jessie's Girl" Onstage at the Hollywood Palladium last winter, Dave Grohl and his Sound City Players performed with a handful of the artists who appear on the soundtrack to Grohl's Sound City documentary. Rick Springfield had barely started his last number when the crowd began to roar and Grohl interrupted the proceedings to make a point: "Three f—king chords, and you already know! Congratulations, Rick Springfield for writing a song that they only need to hear one f—king second of to know what it is! How do the other four minutes go?" Cue the sing-along: "Jessie is a friend…" TEC Awards Call for Entries for Nominations The 29th Annual Technical Excellence & Creativity Awards will be held at the 2014 Winter NAMM Show in Anaheim, Calif. Nominations are accepted in three categories: Outstanding Technical Achievement, Outstanding Creative Achievement, and Outstanding Achievement in Studio Design. To submit a nomination, download the PDF form for the category you want from tecawards.org/CFE2013, fill it out, print it out, and fax it to 760/683-6685 or email it to jane@tecawards.org. All entries must be received no later than Friday, July 19, 2013. Studio Furniture and Accessories Big residential commercial studios, small Midtown private rooms, post houses in L.A. and recording schools across the country—they all need furniture and studio accessories, ranging from console workstations to equipment rack (and computer) sound isolation. For their part, the manufacturers of studio accessories must constantly adapt to changing production styles and digital workflows. Mastering Engineer Nate Wood Uses Dangerous Music D-Box, Liaison in Latest Projects The journey from being a musician to becoming a mastering engineer began with Nate Wood making his own album and preferring the approach of recording and mixing the music himself, compared to going to a studio and trying to get someone else to make his music sound the way he was hearing it. Florent Vollant's Studio Makusham in Quebec Installs API 1608 Console » | | | | Featured Products | | | Announcements From Mix | | |  | |  | |